The Company of Captain Black
Rules and Characters
In general, this section covers setting specific rules variations and general house rules. Specifically, the alternate rules for death and resurrection, retraining, and the specific scheme that covers unique treasure rewards given to the players during their adventures. It also covers rules regarding character creation, feats, and so forth.
Characters will begin at 8th level, and should be created using the standard set of rules books and supplements for 4th edition Dungeons & Dragons. Additionally, players may select options from the following sections where appropriate – any special considerations are outlined below.
Each character should also have at least a simple back story. The characters are in a real sense the villains of this story. They aren’t evil – unaligned is the flavor of choice, unless there’s a really good reason otherwise – but they’re definitely in it for themselves, and not afraid to make a copper off the other guy if they get the chance.
Death & Resurrection
Death is cheep. Life is expensive. But not nearly as expensive as it is in other games. Given 4th Edition’s economic design, paying to resurrect fallen party members can easily cripple the party’s advancement. With that in mind, the costs to revive the fallen have been reduced:
Unique Magic Items
In rare cases the players may uncover Unique Items which are not generated from the standard treasure charts. These items will have an associated level and cost for the purposes of evaluating character’s overall wealth, but they may not be sold, traded, given away, or reduced to residuum. They may however be damaged, destroyed, lost, stolen, or consumed if warranted by the course of events. They receive no special protective qualities from these rules.
In the standard system, players are permitted to change one power of feat choice each time their character levels up. Let’s face it though – this is the first time playing 4th Edition for many of you, and we’re starting at a high enough level that you’ll have plenty of opportunities to foul up your characters. In light of that, we’ll roll RPGA style. When you level up, you may elect to change any or all of your feat, skill, or power choices. Go to town!
Gods & Powers
Player characters may follow deities from any setting. The local gods that were born from millenia of irrelevent backstory are hanging around as well though, and players are welcome to follow if they like. A few of the more prominent are listed below:
Players may select backgrounds for their characters from the following list. They may also select backgrounds from other campaign settings – many people from across the multi-verse, even those without a great deal of adventuring experience, have ended up in these parts over the years.
Players may select feats for their characters from any source book for 4th Edition Dungeons and Dragons. Many characters originate on different worlds, and even those who don’t may have acquired rare talents. In addition to the standard selection of feats, the following options are available in this setting: